Day: March 17, 2020

THE ISSUE You’ve got a UDestructibleComponent as an object within your AActor subclass and you need it to start with physics turned on, normally done using: Object->SetSimulatePhysics(true) But this doesnt seem to work on your blueprints! THE SOLUTION Instead try Object->GetBodyInstance(NAME_None, false)->SetInstanceSimulatePhysics(true) The Bool will now be set on the BP by default!