Prototypes

Below are a few very old projects both commercial and personal. These environments began life as hand drawn level layouts, at this stage ideas for the narrative progression were considered to identify locations for level set pieces, enemy placement and general gameplay.
The next stage was to design and build the environments as basic whiteroom geometry in either 3D Studio Max or Hammer. These environments were built from hand drawn blueprints with any additions or changes being made in the build process.

Goldeneye


Level Design and Scripting

Pre Alpha footage of levels from “Goldeneye”. I created the whitebox environments in 3D Studio max and then imported into Eurocom’s proprietary tools to allow for scripting of the actual level experience, (enemy placement and spawning, item placement, objectives, narrartive. etc)

 

 

G-Force


Level Design and Scripting

Pre Alpha footage of levels from the Disney game “G-Force”. I created the whitebox environments in 3D Studio max and then imported into Eurocom’s proprietary tools to allow for scripting of the actual level experience, (enemy placement and spawning, item placement, objectives, narrartive. etc)

 

 

 

 

 

 

 

Source Engine Experiements


Level Design and Scripting

Created during the development of the Leaper Game concept and designed to identify how complex the entity based scripting could become. It also acted as test bed to define play mechanics, puzzle possibilities and identify the limitations of the Source engine.