Prototype Development

Scripting Gameplay, whiteroom level environments

These environments began life as hand drawn level layouts, at this stage ideas for the narrative progression were considered to identify locations for level set pieces, enemy placement and general gameplay.

The next stage was to design and build the environments as basic whiteroom geometry in either 3D Studio Max or Hammer. These environments were built from hand drawn blueprints with any additions or changes being made in the build process.

Levels built in 3D Studio Max for Goldeneye and G-force were for commercial use with most of the game scripting pre-planned. The environments built in Hammer for the simple game idea "Leaper" acted as test beds to define play mechanics, puzzle possibilities and identify the limitations of the Source engine.