LEVEL DESIGN & WHITEBOX SHOWCASE

Level Design

Whitebox gameplay walkthroughs from some levels I've owned. De Cistern, Goldeneye, G-Force
Mechanics designs in the Source engine for a game concept Leaper.

Goldeneye Reloaded

Eurocom · Xbox 360 / PS3 / Wii

Two levels designed, modelled in 3DS Max, brought in engine and scripted.
Walkthroughs of the whitebox levels, St. Petersburg Station and Carrier (Dubai) levels.

G-Force

Eurocom · PS2 / PS3 / Xbox 360 / Wii / PC

Four levels designed, modelled in 3DS Max, brought in engine and scripted.
Walkthroughs of the whitebox levels, Saberling Offices, FBI Headquarters parts 1 & 2, Chip Manufacture and Satellite Hub.

De Cistern

Personal Work · Source Engine · CS:GO Map

Bomb-disposal map for CS:GO. Whitebox built in Hammer, scripting, botpathing and full gameplay implementation. Final art by Habboi. Click any image to enlarge.

Whitebox / art comparison
Whitebox 1
Whitebox 2
Whitebox 3
Whitebox 4
Whitebox 5
Whitebox 6
Whitebox 7
Whitebox 8
Whitebox 9
Whitebox 10
Whitebox 11
Whitebox 12
Whitebox 13


Video Review

Leaper

Personal Work · Source Engine

Experimental Half Life Source prototype, walkthroughs exploring teleport disc mechanics and level flow.

DesignTests

Level Design Tests · Cold Iron · Sledgehammer

Design tests for job applications. Click view PDF

Let's Connect

acherki at gmail dot com

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